

Thus, if they use a move with 3f or less startup, they will hit you without you having a chance to block it. This means that your opponent has 3 frames they can act while you are still recovering. If you use a move with 4f block stun and a 7f recovery, then you are 4-7 = -3 on block. The same concept can be applied to punishes. This is essentially how frame data tells you what links. This means you are 10-7 = +3 on hit which means any move with 3f or less startup will link. For another example, take a move with 7f recovery and 10f hit-stun.

Thus, using a 5 frame startup move will link. This means you have 5 frames where you can act where your opponent is still stuck in hit stun. For example, if you have a move that has 5f recovery and 10f hit stun, that’s 10 - 5 = 5 “plus frames”. The difference between “hit stun” and “recovery” are what it means to be + or - on block/hit and determine what can link. Looking at the specific terminology the frame meter here, you’re looking for “recovery”. Want to discuss Capcom in general? Check out r/capcom./r/fighters - A catchall subreddit for when one game isn't enoughĪ Newbie friendly fighting game community.Ī SF6 hangout for character specific combos & tech./r/sf6avatars - Where you can go for the most heinous or beautiful of creations./r/modfighters - a repository for street fighter modifications.TopTier - Find a fighting game event near you.Two minute tutorials - Absolute beginner help.Got results from your local tournament? Report them hereĪnd compare with players from around the world! Resources Welcome to r/StreetFighter, a subreddit dedicated to build the fighting game community, harbor a healthy competitive nature, and be welcoming to players and fans alike.
